Follow Us

  Facebook  Flickr  You Tube icon twittereInstagram logo

 

Our Sponsors

 

Lincoln Financial Foundation

SBM Sponsor: The New Hampshire State Council on the Arts

WM

WheelabratorWebsite

BAE Systems

NHCF

smGBAM signature 300 BW updatedMay2013

Scouting Programs PDF Print E-mail

Strawbery Banke Museum offers a variety of programming for both Girl and Boy Scouts throughout the year. Groups can choose from specialized programming created to help scouts obtain badges or general workshops and tours that highlight certain aspects of daily life through history.  Check out the list below for a description of offerings all year round.

 

DAISY GIRL SCOUTS – Welcome to the Daisy Flower Garden

$12.00 per child/$8.00 per adult/2 free leaders per group

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 15 students

Offered May 1 – October 31 (optimum time is June – September when flowers are in bloom)

Visit Strawbery Banke to discover the importance of plants to people in the past for food and as medicines.  Examine a 19th-century herbarium and create a garden journal of your own.  Learn about medicinal herbs and make fennel toothpowder to take home.  Before or after the program, use a special booklet to explore several of the museum’s gardens from three different centuries.  In each space, children are encouraged to interact with many of the flowers that are highlighted in the Journey Book.  Groups can visit the historic houses, meet roleplayers and explore the Family Discovery Center as part of their tour as well.

Daisy Girls Scouts can download the Welcome to the Daisy Flower Garden booklet as a companion to the Journey.

 

TIGER CUB SCOUTS – Making My Family Special

$12.00 per child/$8.00 per adult/2 free leaders per group

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 15 students

Offered May 1 – October 31

Travel back to the 18th-century and discover how life in the past was similar and different to children’s lives today.  Explore how meals were baked on an open hearth and practice some 18th-century kitchen chores, try out a rope bed with different mattresses, dress up in Colonial clothing and make an old fashioned toy to take home.  Before or after the workshop, examine the daily lives of families living in the Puddle Dock neighborhood of Strawbery Banke Museum over three centuries with a booklet written especially for Tiger Cubs.  Groups are encouraged to extend their day and visit other houses, meet craftspeople, explore the historic gardens and spend time in the Family Discovery Center.

Tiger Cubs can download the Making My Family Special booklet to help them complete the “Go See It” requirement.

 

BROWNIE GIRL SCOUTS – Making Games

$12.00 per child/$8.00 per adult/2 free leaders per group

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 16 students

Offered September – June

Program Length: 1.5 hours

Explore the daily lives of girls living 200 years ago through their games and entertainments.  Discover how technologies have changed over time as you create a scavenger hunt of 18th-century artifacts and search an historic house to find them.  Use mystery objects to explore how girls entertained themselves while working and try out some favorite games played during everyday chores and on special occasions.  This 90-minute workshop meets four of the five requirements for the “Making Games” badge, a skill building activity connected to the “World of Girls” Journey.

 

JUNIOR GIRL SCOUTS – Amuse Journey Try-Out Workshop

$12.00 per student /$8.00 for additional adults/2 free leaders per group

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 16 students

Offered September – June

Program Length: 2 hours

This exciting workshop will help Junior Girl Scouts complete the third section of their Journey book series "It's Your Story- Tell It." During the two-hour program, girls will explore the roles played by children in the past as they take on the character of a child that lived in the Strawbery Banke neighborhood in the 18th, 19th and early 20th centuries. After reading a short biography of their character, girls will dress in reproduction costumes and have the chance to roleplay as their new character in Strawbery Banke’s historic homes. At the end of the workshop, they will have completed one of the three requirements for the aMuse Journey award.

 

JUNIOR GIRL SCOUTS – Playing in the Past

$12.00 per child (standard program) $12.00 (extended program)/$8.00 per adult/2 free leaders per group

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 14 students

Offered September – June

Program Length: 1.5 – 2 hours

What would it be like to grow up in a time before electricity and modern conveniences?  Junior Girl Scouts can find out as they visit Strawbery Banke and become immersed in the 19th-century.  Learn to do kitchen chores, bake cookies on a cookstove, and play a Victorian parlor game.  Then dress in costume, make an accessory to go along with the outfit and have a tea party with your friends.   Meets 3.5 of the 5 requirements for the “Playing in the Past” badge. a skill building activity connected to the “aMuse” Journey.  

Extended Program: Students will be given biographies of characters who lived in the Puddle Dock neighborhood of Strawbery Banke in the 19th-century.  They will roleplay these characters during the tea party and the program will conclude with a visit to see the homes where their characters lived.

 

BOY SCOUTS - Archaeology

$15.00per student/$8.00 for additional adults/2 free trip leaders per group

Minimum group size: 6 (or must pay for at least 6)  Maximum group size: 12 students

Offered weekends year round

Program Length: 3 hours

This program is designed to help Boy Scouts complete the Archaeology badge. During this 3-hour program, scouts will visit museum exhibits at an authentic archaeological site, participate in a tabletop excavation, and share their own research with museum professionals. The workshop will culminate with the group preparing their own exhibit poster to be displayed at Strawbery Banke Museum. Groups must come prepared with requirements 4b, 5, 7, 10b, & 11 completed.  Workshop will fulfill requirements 1, 2, 3, 6, 8 and 9.

 

Other Strawbery Banke Programs Available to Scouts:


Self-guided Tours

$8.00 per student/$8.00 per adult/2 free group leaders per group

Offer May 1 – October 31

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: No maximum

Step into the past in the historic neighborhood of Strawbery Banke! Unique among outdoor history museums, Strawbery Banke Museum presents the unfolding story of life in a New England city over four centuries. Explore furnished homes still sitting on their original foundations along well-traveled streets. Experience home life, entertainment, chores, play, and work. Learn from intriguing exhibits, and take in the sights and scents of period gardens. The skilled staff of historic interpreters and costumed roleplayers guide your students through daily life in times past, from the 1690s to the 1950s.

Daisy Girls Scouts can download the Welcome to the Daisy Flower Garden booklet as a companion to the Journey.

Tiger Cubs can download the Making My Family Special booklet to help them complete the “Go See It” requirement.

 

Time Travel Workshops
$12.00 per student/$8.00 per chaperone or adult /2 free trip organizers free

Minimum group size: 10 (or must pay for at least 10)  Maximum group size: 15 students

Offered September – June (weekdays only, November-April)

Experience hands-on history by participating in a Time Travel Workshop. Each of our six workshops relate to a variety of historical topics. These 90-minute interactive programs, guided by experienced museum educators, feature engaging, fun activities with a focus on multi-sensory learning.

 

Architecture
Recommended for ages 8 – 16
How did colonial people build homes with just hand tools and human power? Discover the answers by becoming a construction crew and working as a team to assemble a large-scale model of an 18th-century post-and-beam house. Then explore a real historic house built on the same plan, looking for clues to its construction and the lives of the people who lived there long ago.

Archaeology
Recommended for ages 7 – 12
Become an archaeologist in a simulated tabletop excavation. Using trowels and brushes, unearth buried ‘artifacts’ and learn how archaeologists use objects to discover the secrets of the past. Visit an historic home and privy to examine real artifacts all recovered in excavations on the museum grounds.

Immigration: Becoming Americans
Recommended for ages 8 – 14
What is it like leave your home and move to a new country? In this workshop, a ‘Passport to the Past’ students become the character of a real immigrant from history. Working together, they discover how each character came to America and the obstacles they faced. Then journey into the homes and explore the new lives that each person made in America. By walking in the footsteps of immigrants past, discover both the challenges and opportunities involved in becoming Americans.

The Industrial Revolution: 19th-Century Cookstove Cooking
Recommended for all ages
In the 1800s, cookstoves were the latest in high-tech home appliances. See how the Industrial Revolution found its way into America’s kitchens, utterly transforming daily life. Managing a wood stove took new skills and knowledge, from selecting wood to kindling a fire in the firebox and making use of varying temperature zones. Learn and use these techniques as you prepare a Victorian-era recipe on a cast-iron cookstove. Then search the museum's historic homes for the new inventions of the Industrial Age.

Early America: 18th-Century Hearth Cooking
Recommended for all ages
Feeding a family in pre-industrial times took resourcefulness, and hard work. Travel back to the 1700s and experience open hearth cooking over a wood fire. Read a historic recipe, weigh and measure ingredients on kitchen scales, and bake over hot coals using 18th-century tools and techniques. Get a taste of global trade by working with exotic spices and other foreign trade goods brought by New England traders. Tour an 18th-Century store to see how all the ingredients got to America.

Maritime Life & Trade
Recommended for 8 – 12
It’s the Age of Sail, and New England’s farmers, loggers, and merchants are closely connected to the distant ports of Europe, the West Indies, and South America. The exciting atmosphere of a bustling waterfront comes to life as your group takes on the roles of a ship’s crew in an interactive game of fortune and strategy. Retrace the global trade routes of New England sea captains while braving the dangers posed by warfare, weather, and the shifting balance of trade. Explore the home of a far-ranging sea captain and inspect the imported goods in an 18th century wharf-side shop.

 


Frequently Asked Questions
Frequently Asked Questions


Pre-Visit Materials for Scouting Programs
Field Trip Planning Guide
Discovery Guide
Directions to Strawbery Banke Museum
Chaperone Sheet
Tips for Planning a Successful Museum Visit


 

 
Site Design by Graphic Details